BeatMania Append 3rd Mix

Beskrivning

First beatmania game to keep track of your combo count.

GOODs break your combo.

GREATs flash if you have more than 10 combo, but this gives no bonuses.

The score calculation in beatmania 3rdMIX is unique:

GOOD = 70,000 ÷ TotalNotes ÷ 5

GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes – 10)) × (Combo – 1)

GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes – 10)) × 10

Totals for each judgment are now displayed on the results screen after each song.

A grade screen identical to the EXPERT screen is now displayed after completing any mode.

NORMAL and EASY modes are now available. The two modes differ in which songs can be chosen and when.

Three new modifiers were introduced:

BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode.

MIRROR, which inverts the notechart (besides the scratches).

RANDOM, which randomizes the notechart of the song you’re playing (besides the scratches).

First BEMANI game worked on by Gyo Eguchi (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.

First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen.

However, older revisions of the game along with the cabinet itself still shows the 1986-1998 Italicized KONAMI logo.

beatmania 3rdMIX was released the same day as pop’n music, marking the first time two BEMANI games were released the same day in the arcades.

FREE ZONE was removed.

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BeatMania Append 3rd Mix

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1998-12-23

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